Each club has its own infrastructure, developing these will give various bonuses.
Arena
Maximum number of levels: 4
Price for each level: 40000 * new level
Bonus for each level: increases the maximum number of seat at the stadium
1st level: maximum 3000 seats
2nd level: maximum 8000 seats
3rd level: maximum 15000 seats
4th level: unlimited
Number of seats
Price for each level: grows exponentially starting at 500
Bonus for each level: expands the seating capacity of the stadium by 500
Training Center
Price for each level: 10000 * new level
Bonus for each level: +10% to training
Training camp influences only payers NOT in the farm-club.
Medical center
Price for each level: 10000 * new level
Bonus for each level: +1 to players’ shape
Bonus for each level: -1 to the time required for injury healing
Management
Price for each level: 10000 * new level
Bonus for each level: -4% to expenses (salaries and stadium maintenance)
Bonus for each level: -1% to the price for future buildings
Marketing
Price for each level: 10000 * new level
Bonus for each level: +5% to attendance
Bonus for each level: +5% to match revenue
Bonus for each level for team minimum popularity. At the start, team has 10 minimum popularity. At the max level of marketing minimum popularity is 200.
Farm-club
Price for each level: 10000 * new level
Staying in farm-club, a player gets only 1/5 of his salary.
Bonus for each level: +2 places in farm-club
Bonus for each level: +10% to training (instead of the training center)
Bonus for each level: +1 to players’ shape (instead of medical center)
Bonus for each level: +0,0015 to players’ experience
Junior School
Price for each level: 10000 * new level
You can learn more here.
Scout Bureau
Bonus for each level: +1 visible skill for prospects
Bonus for each level: +5% to potential accuracy (is added to basic 40% accuracy)
Bonus for each level: +1 to number of simultaneously examined players (1 available by default)
Arena
Maximum number of levels: 4
Price for each level: 40000 * new level
Bonus for each level: increases the maximum number of seat at the stadium
1st level: maximum 3000 seats
2nd level: maximum 8000 seats
3rd level: maximum 15000 seats
4th level: unlimited
Number of seats
Price for each level: grows exponentially starting at 500
Bonus for each level: expands the seating capacity of the stadium by 500
Training Center
Price for each level: 10000 * new level
Bonus for each level: +10% to training
Training camp influences only payers NOT in the farm-club.
Medical center
Price for each level: 10000 * new level
Bonus for each level: +1 to players’ shape
Bonus for each level: -1 to the time required for injury healing
Management
Price for each level: 10000 * new level
Bonus for each level: -4% to expenses (salaries and stadium maintenance)
Bonus for each level: -1% to the price for future buildings
Marketing
Price for each level: 10000 * new level
Bonus for each level: +5% to attendance
Bonus for each level: +5% to match revenue
Bonus for each level for team minimum popularity. At the start, team has 10 minimum popularity. At the max level of marketing minimum popularity is 200.
Farm-club
Price for each level: 10000 * new level
Staying in farm-club, a player gets only 1/5 of his salary.
Bonus for each level: +2 places in farm-club
Bonus for each level: +10% to training (instead of the training center)
Bonus for each level: +1 to players’ shape (instead of medical center)
Bonus for each level: +0,0015 to players’ experience
Junior School
Price for each level: 10000 * new level
You can learn more here.
Scout Bureau
Bonus for each level: +1 visible skill for prospects
Bonus for each level: +5% to potential accuracy (is added to basic 40% accuracy)
Bonus for each level: +1 to number of simultaneously examined players (1 available by default)